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dc.contributor.authorLu, Yi-Chen
dc.contributor.authorLiu, Wei-Shan
dc.contributor.authorWu, Ting-Ting
dc.contributor.authorSandnes, Frode Eika
dc.contributor.authorHuang, Yo-Ping
dc.date.accessioned2020-11-04T10:09:05Z
dc.date.available2020-11-04T10:09:05Z
dc.date.created2019-12-09T12:48:01Z
dc.date.issued2019
dc.identifier.isbn978-3-030-35342-1
dc.identifier.issn0302-9743
dc.identifier.urihttps://hdl.handle.net/11250/2686322
dc.description.abstractSTEAM education is currently one of the most important parts of the elementary school curriculum. If STEAM learning can cultivate good problem-solving ability, it will also help improve judgment and thinking abilities. Several voices in the literature have argued for cooperative learning in STEAM courses. Although the effectiveness of course learning often is evaluated using course feedback forms, there is comparatively little emphasis on whether a course succeeds in realizing cooperative learning. For a course involving self-propelled toy-brick cars, there is little research on the application of low-grade pupils. Therefore, based on the integration of STEAM courses into self-propelled toy-brick car learning, this study applied two learning strategies of cooperative learning and individual learning to low-grade pupils in the second grade in elementary schools. After completing the course problem-solving ability indicators were measured and analyzed using the problem-solving ability test. The results show that the mean score of the experimental group in the problem-solving ability test was higher than that of the control group. In the problem-solving ability test, the scores of the two groups were also significantly different, which suggests that cooperative learning is more effective than individual learning strategies.en_US
dc.language.isoengen_US
dc.publisherSpringer Verlagen_US
dc.relation.ispartofInternational Conference on Innovative Technologies and Learning ICITL 2019
dc.relation.ispartofseriesLecture Notes in Computer Science;
dc.subjectSTEAMen_US
dc.titleA Study of Problem Solving Using Blocks Vehicle in a STEAM Course for Lower Elementary Levelsen_US
dc.typeChapteren_US
dc.description.versionacceptedVersionen_US
dc.subject.nsiVDP::Teknologi: 500en_US
dc.source.pagenumber49-57en_US
dc.source.journalInnovative Technologies and Learningen_US
dc.identifier.cristin1758219
cristin.unitcode1615,0,0,0
cristin.unitnameHøyskolen Kristiania
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.fulltextpostprint
cristin.qualitycode1


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